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the future of java 3d

 
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michael hodigns scjp
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PostPosted: Fri Nov 21, 2003 12:19 am    Post subject: the future of java 3d Reply with quote



Hi

I'm currently considering writing an application that would have a 3D aspect
to it (as much as I would love to, I'm not setting my sights so high as a
first or third person shootem up project). I'm a Java programmer and this is
the language I'd like to use. More so than normal, in fact, as the
application would have a server client relationship across the internet and
therefore platform independence is important.

My concern is in Java's support for 3D. Do Sun still support the Java3D API
or have they abandoned it in favour of the seemingly incomplete JOGL?
Essentially, if I decide to learn the Java 3D API, would I be spending time
on a new skill that I wouldn't be able to use in the future?

I hope someone can shed a little light on my concerns.

Kind regards


Michael Hodgins SCJP


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Peter Ashford
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PostPosted: Mon Nov 24, 2003 11:48 pm    Post subject: Re: the future of java 3d Reply with quote



michael hodigns scjp wrote:

Quote:
Hi

I'm currently considering writing an application that would have a 3D aspect
to it (as much as I would love to, I'm not setting my sights so high as a
first or third person shootem up project). I'm a Java programmer and this is
the language I'd like to use. More so than normal, in fact, as the
application would have a server client relationship across the internet and
therefore platform independence is important.

My concern is in Java's support for 3D. Do Sun still support the Java3D API
or have they abandoned it in favour of the seemingly incomplete JOGL?

You seem to be a little confused about JOGL. It is not "incomplete" -
as it is in no way intended to be a scenegraph like java3D. JOGL is a
thin wrapper over openGL and is (bar any bugs that might pop up) as
complete as you could want - i.e: you can do any openGL stuff with
java/JOGL that you would with C/C++ and OpenGL.

Quote:
Essentially, if I decide to learn the Java 3D API, would I be spending time
on a new skill that I wouldn't be able to use in the future?

Sun haven't made a significant move in either direction with Java3D, so
who knows? However, there does exist the Xith3D project - which is a
Java3D-like scenegraph that sits atop JOGL which uses the same
structural model as Java3D. Xith3D *is* currently supported and cross
platform.


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michael hodigns scjp
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PostPosted: Wed Nov 26, 2003 4:08 pm    Post subject: Re: the future of java 3d Reply with quote



Thank you for your help and enlightenment. I'll take a look at Xith3D.

Kind regards,


Michael


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