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Java 3D running on Applet

 
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moleyharey
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PostPosted: Mon Feb 19, 2007 5:18 pm    Post subject: Java 3D running on Applet Reply with quote



Hi folks!

I was looking at some Java API to implement a Java 3D application
running as an Applet on the user's web browser.
I have seen JOGL (https://jogl.dev.java.net/) and it seems to be a
good choice but I am not sure
if this is going to be too heavy for an Applet...

Has someone experience about 3D Applets?
Is JOGL currently the best choice?

Thanks in advance

Mh
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Andrew Thompson
Guest





PostPosted: Mon Feb 19, 2007 6:55 pm    Post subject: Re: Java 3D running on Applet Reply with quote



On Feb 19, 10:18 pm, "moleyharey" <moleyha...@gmail.com> wrote:
...
Quote:
I was looking at some Java API to implement a Java 3D application
running as anAppleton the user's web browser.
....
Has someone experience about 3D Applets?
Is JOGL currently the best choice?

See the thread 'jogl' that resulted from..
<http://groups.google.com/groups?selm=3UXAh.
278665$QY6.110607 (AT) fe1 (DOT) news.blueyonder.co.uk>
...for a discussion of the current state-of-play of
JOGL applets and JOGL launch via web start.

HTH

Andrew T.
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Sigmund Hansen
Guest





PostPosted: Tue Feb 20, 2007 4:36 am    Post subject: Re: Java 3D running on Applet Reply with quote



moleyharey wrote:
Quote:
Hi folks!

I was looking at some Java API to implement a Java 3D application
running as an Applet on the user's web browser.
I have seen JOGL (https://jogl.dev.java.net/) and it seems to be a
good choice but I am not sure
if this is going to be too heavy for an Applet...

Has someone experience about 3D Applets?
Is JOGL currently the best choice?

Thanks in advance

Mh


You might want to consider using LWJGL,
they added applet support before releasing version 1.0
http://lwjgl.org/
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